Match the Class to the Fight You Want
The most useful difference between +1 Upgrade Per Kill classes is the tool each one adds to a fight. Snowballs, cobwebs, Warp Pearls, and visibility abilities solve different problems, so a higher price alone does not tell you which class will suit you. Use the developer's descriptions to narrow your choices before treating any class as an upgrade over your current one.
The official Roblox game description names eight classes: Warrior, Archer, Trickster, Trapper, Skirmisher, Firestarter, Bomber, and Scorcher. The official pass catalog checked on October 26, 2026 also lists Ghost and Seer. That makes the eight-name description incomplete as a current catalog; it is not a reason to omit those two classes.
Class Tools in the Official Descriptions
The following comparison summarizes the developer's class-pass descriptions. It compares advertised functions rather than measured damage, cooldowns, or win rates.
| Class | Officially described tool or function | What to consider |
|---|---|---|
| Warrior | Named in the game description; its equipment is not detailed there | Check its current kit in the game before comparing specific weapons or stats |
| Archer | Ranged pressure and finishing retreating opponents | Whether you prefer engaging from a distance |
| Trickster | Snowballs that knock players off edges | Positioning and opportunities for displacement |
| Trapper | Cobwebs that pin targets and stop combos | Restricting an opponent's movement |
| Skirmisher | Warp Pearls for engaging or escaping | Having a tool for changing your position |
| Firestarter | Setting the ground on fire | How you want to pressure space around a fight |
| Bomber | Primed TNT that launches players | Displacing players with an explosive tool |
| Scorcher | Pouring lava on armored players | A lava-based option directed at armored opponents |
| Ghost | A potion that makes you vanish | Opportunities to use concealment |
| Seer | Seeing nearby enemies' hearts | Using health information when choosing a target |
The “what to consider” column is an interpretation of those advertised tools, not a claim of tested performance. The descriptions do not establish durations, ranges, ammunition counts, damage multipliers, or how one ability interacts with another.
Compare Similar Roles Carefully
Displacement and control
Trickster and Bomber both advertise moving other players, but their tools differ: snowballs versus primed TNT. Trapper instead advertises pinning a target with cobwebs. If you want to interrupt an opponent, compare whether you prefer pushing them away or restricting their movement; do not assume the three abilities have identical timing or reach.
Mobility, concealment, and information
Skirmisher's description explicitly covers both entering and escaping fights. Ghost's description covers vanishing after drinking a potion, but it does not promise invulnerability. Seer reveals nearby enemy hearts; that is information, not a stated direct damage bonus. In particular, nothing in these descriptions establishes that Seer counters Ghost or detects invisible players.
Ranged and environmental pressure
Archer is described around ranged pressure and retreating enemies. Firestarter and Scorcher use fire and lava respectively, but the catalog does not give enough detail to calculate their damage or rank one above the other. Scorcher's reference to armored players should not be expanded into an unverified armor-bypass percentage.
Choose a Role Before Buying
Start with the problem you notice most often. If you struggle to leave an unfavorable fight, Skirmisher's advertised escape tool is worth examining. If you want more information before committing, look at Seer. If pushing opponents is the attraction, compare Trickster and Bomber. These are role-based suggestions rather than a universal best-class list.
The official class-pass catalog describes the nine listed non-Warrior class passes as permanent unlocks. Check the live class description and the price shown to your account before deciding to buy. A permanent class unlock and your current equipment progression are separate ideas: the game still describes death as resetting Upgrade progress.
Classes FAQ
Are there only eight classes?
The game description names eight, but the October 26 catalog also contains Ghost and Seer. Read the description and catalog together rather than treating the eight-name list as exhaustive.
Which class is the strongest?
The official descriptions establish tools, not a strength ranking. There is no tested win-rate comparison here, and pass price does not establish combat superiority.
What equipment does Warrior start with?
Warrior is named in the official game description, but its precise starting loadout is not specified in the checked description or class-pass list. Check the current in-game kit rather than assuming details from another game's Warrior class.
Does Ghost make me invincible?
The pass describes vanishing after drinking a potion. It does not claim invulnerability, so concealment should not be treated as guaranteed protection from damage.