Match the Class to the Fight You Want

The most useful difference between +1 Upgrade Per Kill classes is the tool each one adds to a fight. Snowballs, cobwebs, Warp Pearls, and visibility abilities solve different problems, so a higher price alone does not tell you which class will suit you. Use the developer's descriptions to narrow your choices before treating any class as an upgrade over your current one.

The official Roblox game description names eight classes: Warrior, Archer, Trickster, Trapper, Skirmisher, Firestarter, Bomber, and Scorcher. The official pass catalog checked on October 26, 2026 also lists Ghost and Seer. That makes the eight-name description incomplete as a current catalog; it is not a reason to omit those two classes.

Class Tools in the Official Descriptions

The following comparison summarizes the developer's class-pass descriptions. It compares advertised functions rather than measured damage, cooldowns, or win rates.

ClassOfficially described tool or functionWhat to consider
WarriorNamed in the game description; its equipment is not detailed thereCheck its current kit in the game before comparing specific weapons or stats
ArcherRanged pressure and finishing retreating opponentsWhether you prefer engaging from a distance
TricksterSnowballs that knock players off edgesPositioning and opportunities for displacement
TrapperCobwebs that pin targets and stop combosRestricting an opponent's movement
SkirmisherWarp Pearls for engaging or escapingHaving a tool for changing your position
FirestarterSetting the ground on fireHow you want to pressure space around a fight
BomberPrimed TNT that launches playersDisplacing players with an explosive tool
ScorcherPouring lava on armored playersA lava-based option directed at armored opponents
GhostA potion that makes you vanishOpportunities to use concealment
SeerSeeing nearby enemies' heartsUsing health information when choosing a target

The “what to consider” column is an interpretation of those advertised tools, not a claim of tested performance. The descriptions do not establish durations, ranges, ammunition counts, damage multipliers, or how one ability interacts with another.

Compare Similar Roles Carefully

Displacement and control

Trickster and Bomber both advertise moving other players, but their tools differ: snowballs versus primed TNT. Trapper instead advertises pinning a target with cobwebs. If you want to interrupt an opponent, compare whether you prefer pushing them away or restricting their movement; do not assume the three abilities have identical timing or reach.

Mobility, concealment, and information

Skirmisher's description explicitly covers both entering and escaping fights. Ghost's description covers vanishing after drinking a potion, but it does not promise invulnerability. Seer reveals nearby enemy hearts; that is information, not a stated direct damage bonus. In particular, nothing in these descriptions establishes that Seer counters Ghost or detects invisible players.

Ranged and environmental pressure

Archer is described around ranged pressure and retreating enemies. Firestarter and Scorcher use fire and lava respectively, but the catalog does not give enough detail to calculate their damage or rank one above the other. Scorcher's reference to armored players should not be expanded into an unverified armor-bypass percentage.

Choose a Role Before Buying

Start with the problem you notice most often. If you struggle to leave an unfavorable fight, Skirmisher's advertised escape tool is worth examining. If you want more information before committing, look at Seer. If pushing opponents is the attraction, compare Trickster and Bomber. These are role-based suggestions rather than a universal best-class list.

The official class-pass catalog describes the nine listed non-Warrior class passes as permanent unlocks. Check the live class description and the price shown to your account before deciding to buy. A permanent class unlock and your current equipment progression are separate ideas: the game still describes death as resetting Upgrade progress.

Classes FAQ

Are there only eight classes?

The game description names eight, but the October 26 catalog also contains Ghost and Seer. Read the description and catalog together rather than treating the eight-name list as exhaustive.

Which class is the strongest?

The official descriptions establish tools, not a strength ranking. There is no tested win-rate comparison here, and pass price does not establish combat superiority.

What equipment does Warrior start with?

Warrior is named in the official game description, but its precise starting loadout is not specified in the checked description or class-pass list. Check the current in-game kit rather than assuming details from another game's Warrior class.

Does Ghost make me invincible?

The pass describes vanishing after drinking a potion. It does not claim invulnerability, so concealment should not be treated as guaranteed protection from damage.